Migration step for Omnimap and Input Tool in Uniview 3.0
The <omnimap> is no longer supported in Univiewi 3.0. Support for the Input Tool has also been removed in Uniview 3.0. The migration step required for both of these features is shown below:
Replacing OmniMap Geometry Correction:
In Uniview 3.0, Instead of using <omnimap> tag for OmniMap geometry correction, use <domeview> tag in the viewconfiguration.xml. Because of this, domeview geometry correction now contains more options in 3.0 compared to 2.0. This includes the ability to scale and offset the fisheye rendering image in the viewport. For example, to scale a 4k domeview image so that it is 10% bigger than the viewport size and translate it so that the bottom of the fisheye image is at the bottom of viewport, you would use the following viewconfiguration.xml file:
<viewconfiguration version="3"> <node id="0"> <viewport> <domeview resolution="4096" scale="1.1" yoffset="0.1" /> </viewport> </node> </viewconfiguration>
More information about the domeview geometry correction tag is available in the Uniview 3.0 documentation in Appendix F of the Installation section.
Replacing the Input Tool:
In Uniview 3.0, use cases which used the Input Tool are now addressed using the new detached render window. You can detach the render window while Uniview is running by selecting Window→Use Separate Render Window from the menu bar in Uniview 3.0. All UI controls are done in the original GUI window, and mouse movements performed in the black area that originally contained the render window. The new render window can be made full-screen using the F11 key or by going to File→Toggle Fullscreen in the menu bar of the detached render window.
It is also possible to start Uniview with a detached render
window. To do so, go to the Uniview.ini file in the System Settings
folder and add the following line to the GUI section of the file:
DetachedRenderWindow=True
.You can also set the detached render
window to start in fullscreen mode by editing the Uniview.ini file so
that the Fullscreen
option under the GUI section has a value of True
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