Distance Fade for Panos
Is there a why to have the 360 panos fade in when you actually start to go inside them? This worked with the old Panos we made just using the SG_SPHERE but it doesn't seem to work with the new way the panos are created with the SG_DYNAMIC_SPHERE. ARight now when you turn on a 360 pano it just shows up and you see it there hanging in space. It was much better when you flew to it and it faded in.
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The old panos did this automatically, but the new ones lack this functionality since it is a dynamical sphere.
But you can add a positiontrigger to make this work, here is an example using the panorama object "big_thompson_pipes_1" :
A bit more explanation here.